Game programmer for hire

I'm looking for a remote programming position as a contractor or as a permanent employee.

Why

Moving to a new place is a lot of trouble, expenses, and my wife has to find a new job

Why should an employer bother?

  1. Cheaper. Living in Canada, I need no medical coverage. Neither do I expect benefits. Also you don't need to assign floor space to me, a computer or a monitor. Plus, you don't need to move me which can be between 5k to 20k (that's what it cost to EA to move us)! And no need to hire lawyers to get me a VISA.
  2. Convenient. You can take me on for 6 months, and, if that's all you needed, we can part ways without any fuss.
  3. Immediate start date. If you need an extra coder badly, it's ideal because not needing to move allows me to start working right away. No move, no visa.
  4. I have valuable experience.

Is it a communication headache

An ex-coworker ported Dark Sector to the Ps3 while working remotely for 2 years. He participated to scrums and we could get in touch with him on msn at any time of the day. It worked very well.

How to contact me

Here is my resume in HTML and PDF. If you are interested, please contact me!

Background

Here is my background in a nutshell.

Games I worked on

My first game was Pariah for the XBox. The team was very small. We were 6 programmers and a dozen artists.

The main task I was assigned was to make an in-game editor.

After Pariah, another programmer and I worked on a 8 month development cycle making Warpath. The gameplay was nothing novel but our level designers did really good work and graphically it was solid. 2 programmers and 5 artists, not bad!

I moved to London Ontario to work on the Evolution engine while developing the game DarkSector. When I arrived we were 8 programmers and 30 artists. I learned the ways of Lakos and the dark arts of reducing link time. The plan was insanely ambitious. The game shipped on Ps3 and 360, and a new game engine was born.

I worked at Electronic Arts Los Angeles on a popular first person franchise (I can't say, it's unannounced) under the technical director on graphics and systems. The LA studio was fantastic. There were only five of us systems programmers (I left this paradise in August because my wife did not find work in the time we were there)